Tuesday, November 13, 2012

Black Ops 2 Zombies sucks.



This article's for any anyone who held out to see the reviews before buying the game. If you agree with this article, leave a comment acknowledging it. It generates Google priority which means this gets more publicity. Hell, maybe Treyarch'll read this shit... they need to get their heads out their asses. Seriously.

Thankfully, I'm not the one who bought BO2; my friend did, and I tried to tell the guy not to do it, but he'd already pre-ordered and we'd spent the last four hours on BO1's Kino Der Toten before grabbing it from GameStop and loading it up.

We love CoD Zombies. We still play the old WaW maps sometimes, seeing how far we've gone from Nacht Der Untoten to Der Riese. That, and maybe Kino Der Toten, were the last worthwhile maps in the opinions of everyone in our Zombie clique.

That won't be changing with BO2.

They did a few things right with Zombies this time. You can start on certain waves from 1 to 20, set the difficulty, toggle Hellhounds, and there's three different game modes: Survival, Grief and Tranzit. Unfortunately... these don't redeem what went wrong.

I'd provide more meaningful pictures in this article, if Zombies actually offered anything new.
BO2's Zombies hasn't evolved. At all. We're looking at new guns, of course, but we should've been excited by the new Perks. If it's any indication, we lost complete interest in Zombies before we ever figured out what they did. 30 minutes after booting the game we'd already opened and explored everything all three maps had to offer. It's funny, because our average game on Nacht Der Untoten lasts about that long. In one game of what used to be the simplest Zombie map, we dumbfucked around on three maps we'd never played before looking desperately for doors, switches or special in-game triggers to open the map up. That's less 'stuff' to do than on Nacht Der Untoten alone - which didn't even have Perks or Pack-a-Punch, for fuck's sake. We didn't even 'finish' the matches - either we let them kill us, or outright quit. The fucking maps are micro-size. We checked all the doors - three times each - and tried various things like progressing to a certain wave, passing a Hellhounds round, PaP'ing a gun, and rolling the Random Box enough times to see if it teleported to an unexplored section of the map. So far the most places the box can arrive at in the largest available map is... three, if I remember. One of the maps had literally ONE door you opened, and that was it, you were done exploring. There must not've been more than five windows the zombies could enter the map through.

The worst part is, these maps have all these potential areas to allow a player to go. There are so many unused doors throughout two of the maps, and yet not more than one or two can be opened. Every one of you that ended up here from Googling "black ops 2 zombies sucks" as a result of your own disgust of the game mode must surely have run up to many of these doors thinking, "This has to open! There's no way the map's this small."

But wait, what's this? Holy shit, they added a new...! No... wait, nevermind. It's the same Zombies, just different weapons befitting the game. That's it. No Killstreaks. No vehicles. No huge, open maps with upgradeable barricades, no new contraptions, no new zombie types (besides these flaming zombies which explode like the Hellhounds), no new function to upgrading weapons, nor multi-upgradability, nor Mule Kick, even.

They brought back the Ray Gun and Monkey Bombs, but the rest of the guns you can get are just... eh. Nothing special that makes you really want to play, the way the Wunderwaffe, Flamethrower, Thundergun, Winter's Howl, Scavenger, and V-R11 did. BO2's selections might as well be re-skins of the weapons available on BO1, minus a few. I felt like the actual number you could get was substantially smaller than previous games. Sniper rifles and the RPG are as useless as always. You'd think they'd've made them special somehow, for once...

The one weapon I PaP'd was the full-auto shotgun. The upgraded firing effects for guns is the same as always, except I didn't see any changes to the gun's design, like the engravings. Perhaps they were discrete in the map's darkness, but they were always obvious in BO1 and WaW.

There's a new announcer for pickup bonuses, with an annoying voice. But I can deal with it. It's annoying though, because it's hard to hear what he's saying, but the messages that used to appear on-screen to indicate what pickup you grabbed aren't present anymore. The Tranzit character you play as sounds like a budget voice actor with cheesy lines, and doesn't inspire the same humorous confidence Dempsey and his crew used to. Speaking of which, where'd Dempsey, Nikolai and the rest go?

Some of these maps - or maybe all four, I don't remember - have flames and molten terrain everywhere which torch your character if you walk over them. It looks like Hell broke open in this particular part of town - or is it a house? The maps are so small, I can't tell. All I know is, while I enjoy the prolific black mixed with Hellish flames giving a demonic aura to the maps, the only Hell I see is the hopes Treyarch knew we'd have for BO2's Zombies, and what they gave us as a result.

I'm not liking these maps. Is there something I missed? Tranzit mode? To be equitable, we didn't get too deep into that, so I can't provide a fair verdict there, but first impressions watching YouTube videos has me thinking it's a slightly less dull version of playing the individual maps, what with hopping on and off the bus to kill zombies while rolling through the four maps the game offers, the fourth one seeming to be even smaller than the other three if I recall. If there were any more beyond that, the video didn't last long enough to show it.

(Update 11-22-12: I was finally given a chance to give Tranzit an in-depth look. It's indeed larger than simply three maps, as some comments have pointed out, and there are some interesting mechanics to the gameplay which are similar to L4D and Dead Rising, such as Jockey zombies and places you can store weapons, as well as build new items from what you find while exploring. I also found the old Nacht Der Untoten map. That said, it began to bore after awhile due to the gameplay's revolution around the bus, which, if you were left behind, would take some ten minutes to complete its route coming back to you. In some cases it was difficult to find a way on the bus, depending on where you were when the bus stopped. It's an interesting concept, but needs work. A lot of it.)

Let's honestly think about this; what did BO1's Zombies do that left a mark on Zombies as a whole? Der Riese was the last true step up when you consider everything that didn't happen in BO1. Sure, a new perk here and there - but did they stay? Do we still have the PhD Flopper in BO2? No, I'm afraid not. Perks as a whole are nothing new; I hoped for a new gameplay element like finding survivors, but so far... (*throws hands up*)... it's the same damn thing, just smaller maps! The exact opposite of what I'm sure we all wanted! What the fuck was Treyarch thinking?

Since someone's bound to say it, I'll propose some things I'm confident Treyarch should've been able to add which would've turned this whole thing 180 for me. They made leaps from one map to the next in WaW; I see no reason these features can't become available two-by-two in future maps if they actually, you know, tried for once.

                                                                                                                                        


1. Give the upgraded guns special effects. It'd be cool if, you know, the RPG could spray nukes like shotgun pellets, to make it worth the 5,000 points plus the 950 for getting it out of the box. Same goes for any other weapon that merely gets a damage boost, faster reload, etc.

2. Multi-upgradability. Upgrade once, then once again after that for 10,000 points - and again after, if Treyarch has the time/budget and drive to bother with it. Something to make you really think twice about sticking to the gun you have for levels 25+, because right now (and as it's always been) you get to the mid-20's and the best upgrades you can get start to seem pretty weak. The second upgrade could inspire a differently-colored engraving and some new additional effects to whatever the gun picked up with the first upgrade. Ray Gun could, say, fire yellow fluorescent bolts instead, and RPG/SMAW/LAW rockets become tracking missiles with huge explosions throwing zombies across the room, dead or alive.

3. 7,500 points gets you a Bandolier off the wall to hold more ammo between Max Ammos. Make tactical grenades and Claymores/Betties available off the walls as well, of course. And tactical grenades. And also Claymores. And... I mentioned this already, didn't I?

4. Killstreaks! For fuck's sake, why haven't they made this feature available? I can't be the first one to mention this. 500 for a UAV/scanner radar, 1,000 for an airstrike, 1,500 for a support chopper, 2,000 for a gunship or AC-130 deal (but leaves your body vulnerable), 2,000 for a Sentry Gun which lasts until destroyed (and an unlimited number available to the player), 2,500 for a whole kennel of dogs to kill and distract the zombies, 3,000 for a riot shield squad of five to be dropped off which survive until killed, 7,500 for a deployable tank which takes a shit ton of damage before being destroyed, like the ones on WaW. Treyarch, get your fucking game face on, what is this.

5. Upgradable barricades. Past a certain level, most players I know don't bother repairing barricades anymore. Too slow, doesn't hold off the zombies long enough, and the point rewards become substantially less-useful as you gain waves. Let's say level 1's the classic wood panels rewarding 10 points per repair and taking one good pull to rip off. Level 2 doubles the number of boards for 1,500 points. Level 3 upgrades all those boards to scrap metal, rewarding 20 points per repair, taking two pulls to rip off a 'board', and costing 2,000 to upgrade. Level 4 gives iron boards rewarding 30 per repair and taking three pulls to rip off, costing 5,000. Level 5 grants steel, level 6 gives titanium, and you make up the numeric figures from there. Carpenter can also reward, say, 100 more points with each level. That's 800 points if you go with my six-level system. Between that and repair rewards, I'd say that's more than enough incentive to buy barricade upgrades.

6. Higher-level melee weapons. You start with the Bowie Knife for 3,000, that gets you by until round 15, so it's time to buy a sickle. That sickle gets you another 10 waves; now it's time to buy a scythe. 10 waves later, you get something like Cloud's Buster Sword, or maybe a futuristic energy sword deal to compliment BO2's futuristic placement. I'll draw the line there, but more's always better.

7. Find survivors locked in random areas of the map. Never know which closet or room you'll open with a survivor behind it. Depending on the wave you find them, he/she may start with a Colt, MP5, AK47 or RPK. Survivors follow you around and won't stray too far; naturally you can't expect them to live long but if you guard them well they can last quite a while. You could outfit them with certain guns by trading your current gun with the one they have. Any points they make is split among all participating players... something like that. If you wanted to save a crawler and didn't want survivor Jeremy Whatever-his-fucking-name-is to kill it, there should be a control for that.

8. New zombies. How about cumbersome, powerful, tough Juggernaut zombies? Kill one of these and get 100 points multiplied by the wave you killed it on, i.e., 3,000 on wave 30, on top of whatever bank you made shooting it, which increases substantially wave-by-wave. This makes the expensive upgrades more reasonably-affordable.

9. A shit ton of guns. Just bring back everything from WaW and BO1, including those that for whatever reason didn't make the cut for Zombies. Treyarch still has the files for the guns and everything, right? Okay, they're the champions of copy-and-paste, so how about using that for something their clientele wouldn't mind? I sure as hell wouldn't mind finding a motherfucking old-fashioned MG42 in the random box, and a sexy PPSh-41, and maybe a DG2 which gets an erection up to DG4 with my multi-upgradability suggestion, all three bound together with Mule Kick's return. Samantha, I love you more than this demonic Russian fuck that doesn't give us shit from the random box, and narrating the pickups and box teleport. Swear to Christ, if there's anything Treyarch actually does that isn't copy-and-paste, it's something they want to fuck up very bad. I mean, there's just no excuse...

10. More perks - and all of them together, not just an extra one or two. I want the PhD Flopper back. I want some infinite-sprint shit, and I want something that lets me equip more than eight perks, 'cause with what I'm after, we're all gonna need it.

11. Purchasing super-weapons off the walls in special, secret, difficult and high-level areas of the map. Wanna secure the Ray Gun with a guarantee Samantha can't even offer? Spend over 7,000 points getting to some corner of the map (after you've spent the other 4,000 going the route to turn the power on), run through this one door that needs the power to be opened for 2,500, and bam, Ray Gun on the wall for 7,000. Want an MG42? Go open up another corner of the map, take this elevator to the fourth floor (no other way up there), take the zipline to a special area of the third floor, flip a switch, BAM, here's a room with the MG42 for 5,000. Want the DG2? Well I'm not gonna list the steps, but you're gonna need a little Bill Gates on your side to purchase that shit. With monthly payments. So I mean... Treyarch... fuckin'... get creative, men. Really.

12. Use the annoying fiery cracks and molten terrain to some creative effect, perhaps as a barrier between two halves of a map. Maybe you need Juggernog, or some other type of protection to survive a long walk through this molten terrain to reach a new area of the map. Without it, the distance would kill you. Simple, fun gameplay obstacle. Perhaps it could be some type of flame-retardant Perks-a-Cola drink, or suit you buy off a wall, which also protects from the explosions caused by killing immolating Hellhounds and zombies. If you actually added some new zombies that spewed flames as a means of attack, this could also protect from that. I'm just throwing ideas out there... I mean, it's not hard to program something this simple, I'm sure. Or are you that incompetent, Treyarch?

13. A mind-blowingly huge Zombie map. Just one. Just a single one of these. And the good thing about a map this large is, you can easily tuck everything I listed above right into it. I'll gladly drop $30 on a map with all that.

14. Map variety. We like variegated flowery bushes with colorful colors of colored flowers of all colors. After all these years, flipping between Kino Der Toten and Der Riese gets a little old, so whatever you do from here on out, make sure there's at least some variety to your maps, Trey. I mean, if you at least don't bother with idea #13, this is the alternative. Really, contemplate that next time you're on the shitter coming up with Black Ops 3.

                                                                                                                                        


I have a hard time seeing your average player modding zombie maps to include things I've listed above, yet a professional studio like Treyarch somehow can't make something on-par with this, instead opting to make three maps which, when combined, is still smaller than the average single map. I understand the need to include a Multiplayer and Campaign, but after seeing what DICE was capable of with Battlefield, I feel like saying, "No excuses."

I read what was apparently an interview with a Treyarch rep about the Zombies mode. The focus they had in mind with BO2's Zombies was skill, as was implied. Is that why the maps are so small? Could it be that game companies these days are becoming too concerned with the skill aspect and forgetting these are just games? Why aren't they fun anymore?

Maybe it's just me, ready to find a new hobby.


110 comments:

  1. Could not agree more! soo much hype instantly died when i saw the cheesy robot bus driver wtf.. treyarch is so deceiving

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    1. Glad to know my friend and I weren't the only ones disgusted with it...

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    2. i also agree black ops 2 is a let down on the zombie side but.... u should all know how the marketing side works on these kind of games. 1.build the hype to get people 2 buy it. 2.never put all your eggs in one basket,leave people wanting more. 3.slow release of gradualy beter map packs that keep people interested and spending there money.4.PROFIT PROFIT PROFIT.
      Black op's 2 will aventualy become as good if not better than Black op's 1 but it will take a while before we see what we were hoping for.

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    3. Unfortuately, nixsta, you're right. Which is why I stopped buying CoDs. I was tempted to buy MW3, just because - as you said - I was used to buying each one before, 'putting all my eggs in one basket'. That's especially considering CoD was once what I considered 'good' so there were false hopes stimulated by ad hype I'd see a CoD that awesome again - CoD4 and WaW, mainly.

      Of course, there's also the other side of this to consider, that CoD wasn't meant to be a game you stick with forever. It was fun for a couple years and then I moved on to a natural landing point for all aspiring FPS gamers: Battlefield. CoD has a certain niche that appeals to new gamers and makes it easy to pick up and have a ball with. For someone like me who's used to it and practically mastered the gameplay from one CoD to the next, it got too old. This is why, of course, younger kids new to online gaming are magnetized to CoD, whereas the older crowd have brushed it off and prefer Halo and BF.

      But we can also see Treyarch and IW don't really put much effort in their games anymore, which is where the fuck-CoD justification bleeds from, and painfully so. As I said somewhere else in these comments, "At least it's just a game."

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  2. Ya this zombie mode is complete shit. And what's funny is i actually did google search "Black ops 2 zombies sucks" to get here lol.

    There's no new features. Maps are small as hell and there's hardly any doors to open.

    I don't have the urge to want to make it past round 20 (like I did in BO2) AND WHERE THE FUK IS JUGGERNAUT!!!!!!!

    Btw BO2 I went solo up to round 47

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    1. Yeah man, whenever I get a bad vibe about a game I Google it to see who else feels the same way, so it didn't surprise me at all there were like-minded people doing the same for this article.

      First-World problems, eh. Treyarch didn't deliver, story of my life.

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  3. I as well googled Black Ops 2 Zombies Sucks lol..funny shit..I too agree that this zombies sucks really bad, couldnt have said it better than you. Im completely let down, in a sad way. I told all my friends that im going to sell it on craigslist and go back to playng black ops 1 zombies. If they dont make these changes you have listed, or at least a few of them, then i will never buy another call of duty again. One thing you forget, or maybe its just me...map variety..Shangri-La, Ascension, Kino, Moon...we have 1 map to play on, not 3 or 4..

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    1. Good idea man, I'll add it to the list. Thanks.

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  4. I googled black ops 2 zombies suck also. I love zombies and I couldn't wait to put the game in and play. First go around I played for an hour solo just to get a feel of the maps. The whole time I felt like I was missing something, a door or a teleport but in the end nothing. I've never felt more disappointed in a game my entire life and that's beating out saints row 3 which I thought would be impossible. IM just glad multiplayer is fun or I would be trading the game in ASAP

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    1. I hear you. I wanted to get my hopes up, but yup, like I expected...

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    2. Couldn't agree more. They tried something new and failed miserably! I played the first black ops zombies almost every day this one I was sick of first 10 minutes of playing. Huge disappointment and waste of 60 dollars!

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  5. Same problem at my house. Feel let down and disappointed by zombies. Treyarc really missed it and I read they were going to do a huge map... NOT maybe with DLC but who will by DLC if it's going to be like the others?

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    1. I wanted to ask the same question, but had to realize there are too many little fucking kids coming up a half-generation behind me making games like CoD popular as they are. Makes them feel like the adults they aren't, getting into online war games. Little realizing of course, Battlefield's the men's game. But that game's too hard for most of them.

      They'll eat up the map packs like dogs to the food bowl.

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  6. I googled Black Ops 2 Zombies SUCKS to get here. I was a zombie fanatic, I bought myself a game and my 2 sons games, I bought 3 of the crappy things, if it wasnt for the multiplayer it wouldnt be worth throwing away. I cant believe Im this disappointed.

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    1. The multiplayer seemed decent. Too repetitive for me though. Zombies made or broke it for me...

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  7. hey everybody i also did, listen to me, there's a thing called zombie modding for WAW for computer some amazing stuff has happened because of it. Almost everything you have mentioned has been done in these my favorite map of all time is a map called "comosea" (just Google it) its only for computer thought, it includes cod 4 guns, battlefield guns, and MUCH MUCH more. Honestly "comosea" is the best zombie map ever created


    they also ported the thundergun and the winters howl into that map (which is still world at war let me remind you)

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  8. I also Googled that..... Did treyarch just forget about BUYING DOORS?!?! I literally cried when i saw how suckish it is....

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    1. You were still a man if you did. It takes a special type of idiot to fuck this up as badly as they did... or maybe, it's just corporate greed.

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  9. I am so disappointed with zombies this time around. I remember some of the best gaming moments for me was getting 3 friends, and holding out on the catwalk on Der Reise, or doing laps on the stage in Kino. But I absolutely hate blops 2 zombies. They just overshot the most successful, simple idea. All I ask is that they allow download for the previous zombie maps on blops 2 so I don't have to switch disks. With the custom round settings, etc. And make it free, it's the least the could do to make up for this letdown.

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    1. This letdown results from the same reason they'll never do as you suggested. At best they'll promise it... then bait and switch. I wish it weren't so, but this is why I'm learning to mod games now. Can't be disappointed if I made it myself...

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    2. they same to be doing this with most of the games these days, forgetting about great level design, in the maps so far there are no hold points, just running around like crazy zombies coming in all directions, there is little fun in that compared to early maps. Same issue with the multiplayer,compared to map design like we saw in the first modern warfare, these days it's just all about some nice theme, not detailed thought gone into the layout of the map... Massive dissapointement, I thought maybe I'm missing something with this zombies, but definately not, the marketing for zombies keeps overselling itself.

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  10. Wow. Totally agree with everything you are saying. I hope even a few of the changes u have suggested will be considered. That stupid fire on the ground and fire zombies, and every map being tiny makes this game really suck. I Don't UNDERSTAND how they fudged it so bad.. ><...

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    1. I guess what I'm asking is, why the fuck did they think we'd at all like what they've given us? What made them think this was such an excellent idea? I'm speechless. It's like they're deliberately trying to destroy the franchise piece-by-piece and see how many fans they can retain meanwhile...

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  11. I'm another one that googled black ops 2 zombies sucks. The tony thing I would add to the list of complaints is ALL THE FIRE ON EVERY MAP. As if all these other problems weren't enough I have to worry about stepping on fire cracks and hurting myself/blurring my vision every 12 feet? The CODMW game series has been milked enough. It's been the same game since the original modern warfare. I think COD is long overdue for an overhaul in general, and this latest bullshit with zombies just drives the lint home.

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    1. I didn't list the fire out of concern for larger problems, simply seeing the fire as being a fair obstacle. But it does get annoying at higher waves I'm sure. What I want to know is, why didn't they include a way to walk across a large area of molten ground without dying as a means of reaching new areas of the maps? What a fuckup...

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  12. Spot on...waste of money.

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    1. I could swear that's what 'MW' came to stand for: money wasted.

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  13. This was the biggest let down ever in cod history its complete garbage huge flop I'm sorry I wasted my money

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    1. Maybe players will take CoD seriously now - and stop buying it. This was an iron bat to the skull for many, I'm sure.

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  14. It's sad though all treyarch did was throw 4 small maps into one big arena...I was let down. Also yes they added a new wonder weapon but I could never get it because, as usual, treyarch makes some other almost impossible without using the Internet Easter egg to get the new weapon, btw its called the jet gun idk wtf it does I never got it, also they just threw half of the nacht der untoten map in there. If u go through the corn maze, once again I had to look this up to find this out because it is virtually impossible to find any of treyarch's 'epic' easter eggs

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    1. We can hope one of these Easter eggs also happens to open one of those maps way the hell up. Wouldn't want to get your hopes up again though...

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  15. I was so hyped we zombies was first revealed then I played it and was like wtf! 4 small maps mixed into one big one that's really hard bc no one understands what to do and the bus leave every 39 seconds so you can't explore. When you play survival it's not even fun. There is either no pack a punch, no perks, no guns on the wall. WHAT HAPPENED TO THE ORIGINAL ZOMBIES?!?? Thats what I want to play no this crap. And Treyarch STOP MAKING THINGS SO HARD! I can never get any where in trsnzit or pack a punch in shangri la because people don't understand what to do. The fire everywhere really pisses me off. Grief is just plain stupid. More guns, more guns on the wall! Bigger maps! I remember hearing that bo2 would have huge maps. Now I realize that that's the biggest lie ever. I think nuketown is bigger than some of these maps. Man I hate infinity ward but I'm starting to hate you now too Treyarch

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    1. Fuck yeah, my feelings exactly. Biggest map ever, they said... Who knew it was really just the smallest they've ever given us!

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  16. New zombies is definitely a step down. Nothing makes the experience more ridiculous then the stupid fucking fire everywhere. Everywhere I walk catch on fire. It's so fucking dumb and very very annoying. Black Ops 2 zombies BLOWS!!!!!

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  17. I Googled black ops 2 zombies sucks as well. Im not a person who likes to sit around and bash games but I will NEVER pre order another call of duty game again until i play zombies mode. Zombies was the one thing i looked forward too the most and all that it has brought me is disappointment. If Treyarch cant see that zombies is a complete step back from black ops 1 than i guess i will find other games to spend my money on. They need to make changes FAST or they're "record breaking sales" will become the record for most traded-in game because from the sound of it a ton of people are pissed.

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    1. Exactly my feeling. Breaking records selling on day-one, breaking records returning on day-two.

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  18. I have to totally agree, what sucks even more is if you open one door the other opens automatically,,, you can make no stradegy to survive. i still havent found the P.A.P. whats with those annoying fucking monster jumping on my face every 2 sec. on the transit ive only got the Jug once.. the bus takes forever to get back to you if you were left behind, why cant i push a call button to take the bus to next zone. how come it takes about 30 fucking secs for the bus to leave when you get on it.. i pre ordered to get Nuke town.... surprise it doesnt come out till dec sometime wtf..... im all for a game being tough to play, but give me a cahnce to get better.. as far as upgrades, how about a mystery box that has, Max ammo, Insta kill, Nuke Etc. charge 950 points to open that box too. Call of the dead was 1000 times better than this shit.. how can you fuck something up so good. the only thinkg i can hope for is that the next 4 map packs will have better zombie maps,, guess ill have to play Multi against pussies who quick scope and camp all damn day.... i wonder if tyrarch has a twitter account so i can tweet them how shitty this game is!!!!!!!

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    1. Send them to this article if you do, I'd be interested to know how the fuck they feel about all these comments agreeing it sucks.

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  19. I agree . The fire pisses me off not because it kills me but because its an annoyance . Maps to small and I am not spending 49 dollars for 4 zombie maps .

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    1. If they actually used my ideas in those Zombie maps - all four - I can see myself spending $50 on them.

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  20. OMG OMG THANK GOD I FOUND THIS ARTICLE. I USED TO PLAY BLACK OPS ZOMBIES FOR 1000 HOURS!! NOW, I cant play black ops 2 zombies for 2 hours!! IT FUCKING SUCKS. I AGREE 100% with this article. treyarch deceived us. and for that, Im done with COD for good. I'm sticking with battlefield and fucking GTA V when it comes out. FUCK U COD. U made the maps small, gameplay small, U WERE EVEN TOO LAZY TO FUCKING DO ANYTHING WITH THE PAP MACHING.. U JUST PLOPPED IT DOWN IN START POSITION. WHERE ARE THE DOGS??? FUK IT.. NOT EVEN WORTH THE WORDS TO DESCRIBE HOW BAD THIS GAME IS.. IM installing BLACK OPS now..

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    1. Fuck yeah, Battlefield's my shit, and BO1's Zombies - well, Kino Der Toten, anyway.

      You're right though... They didn't do shit to change the PaP or even put it in a creative place; they just left it right where you start the map off at. And that's the only map with the PaP, if I remember - one of the maps doesn't even have Perks, for fuck's sake!

      Treyarch, I hope you're reading this.

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  21. I agree fully with everything you said(and I also googled Black Ops 2 Zombies sucks to get here haha)I only bought the game for the zombies. To be honest, after prestiging multiple times on the prior Call of Duty's, I called it quits for the multiplayer. It just got to repetitive. Now, with fully expecting something great to come out of Treyarch for the zombies, I've been majorly let down by how confusing the new zombies is and nothing pisses me off more than the fire on the ground or how frequently I have to hear a god damn bus honk the horn(Learned today my dog barks at it everytime, quite annoying)I will admit, I like the Easy difficulty feature, but I'm still getting murdered as if it was on Regular. Sometimes, I like playing the zombies by myself and seeing how far I can get. Nacht der Untoten and Moon were great for just screwing around by myself, but on Easy, I still can't get past level 7. This game has to be the biggest let down from COD. I'm just ashamed I spent money on this game over beer to spend my weekends playing some drunk Halo :/

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    1. Look at it like this: you'll never make that mistake again. :)

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  22. Yup, I too googled "Black Ops 2 zombies sucks". I absolutely loved BO zombies and played Kino and Der Riese til the cows came home. Never really got bored of it, except it started taking hours and hours of play just to beat my record. So, I was very much anticipating BO2 zombies with all the glorious new features, weapons, etc it would offer. I ordered BO2 and got it yesterday. I played zombies for about an hour then stopped. I felt my heart sinking as I played through that hour. It quickly became apparent to me that it was not what I had expected or hoped for. After putting it down, I could honestly see myself never touching the game again and going back to BO zombies. I am honestly appalled. What a waste of money. Especially considering I don't give a crap about COD multiplayer or campaign and will never touch those either. I bought it for the zombies (and why not, considering that I certainly got my money's worth out of the first BO on zombies alone). But what a colossal let-down. Welp, guess it'll start collecting dust now as I go back to Halo 4, which I do enjoy.

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    1. I guess I could clarify my disappointment a bit, although Cobalt pretty much covered all the pertinent points, so I'll keep it brief:
      a) obnoxious lava everywhere
      b) obnoxious head-latching zombie monkey things in the fog
      c) innovative "Tranzit" mode but the novelty wears off fast
      d) few, small maps
      e) many weapons simply copied over from BO, a couple new ones in my short time playing, but nothing interesting
      f) Hardly any new in-game features of note. 1 new perk-a-cola? No new innovations like the random box or anything? Maybe even different character classes/abilities/loadouts? Vehicles?? (who wouldn't want to ride around in a jeep gunning/running down zombie hordes). It would have been so easy to get creative here...
      g) Come on, Treyarch.

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    2. I never noticed the head-latchers... Must be some late-wave thing. My friend and I quit before we ever found them.

      The lava, well... I figured, if the maps had the things we wanted, I wouldn't mind lava in a room or two, especially around the PaP, but given it takes up most of the ground on two or so maps it gets pretty fucking annoying. Especially with zombies swinging at you simultaneously, it just makes it harder to survive on top of the cramped maps giving nowhere to run.

      But my feelings exactly, man... Clearly they just copied the guns over and said fuck it, just threw together a few bullshit maps and acted like Tranzit was the best thing they'd ever done to Zombies.

      You can tell which developers actually play their games. Not that Treyarch would want to...

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    3. Two quick things I would like to point out. The "head-latchers" only attack you if you walk around between the mini maps on Tranz-it. The second thing I would like to say is Green Run takes place after Richtofen's Grand Scheme, I believe. If you completed it on Moon then the Earth was nuked. I believe that is where the fire came from. If I am true about this then the new narrator would be Richtofen himself since he ans Samantha swapped places, and he now controls the zombies. We can also assume Dempsey, Nikolai, Masaki, and Samantha (in Richtofen's body) are either dead or still on the moon. One thing I do find complete bullshit is that Green Run is considered the largest map in all of zombies. Isn't Green Run a combination of four maps?!

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    4. Yeah, I later found out where those head-latchers are. Annoying as fuck, they are. I bet they're easier to kill with Galvaknuckles.

      Your theory's interesting; I didn't keep up with the Zombies storyline much after Kino Der Toten, but the narrator sounds like Richtofen, come to think of it. It's okay; he was my least favorite of the Zombies characters. But if the others are really dead - and I would assume not - then I don't think I could ever go back to Zombies at this point. We've been playing those guys since Shi No Numa in WaW and I've gotten just too damn attached to them...

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    5. I've been messing around on Tranzit, and I've noticed something new. The actual map has a lot of hidden nooks and crannies. While on the bus going though the tunnel, you can jump out and there is an M16 on the wall. No head-latchers are there.Just a few zombies that go to you instead of the other three people. (I normally play in lobbies of four) If you don't mind the head-latchers, there is a cabin out in the middle of the map. I do think Tranzit will slowly gives us little cool surprises here and there, but that will never make up for the let down that it is. Till Christmas, I plan on exploring Green Run. If anyone with a ps3 wants to join, message me. Crazed_Spirit is my player tag. I will post any finding I get. (Maybe Trearch just wanted us to play hide-and-seek, and look for the cool things that normally give us. My fingers are crossed)

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  23. They truly ruined it !! I tried so hard to like it but this probably the worst zombie game I play in years . Blackops had good zombie maps and interesting gameplay - but now it feels off and tasteless . They tried to be like L4D but failed . I got this game for 40% zombie action 40% SP and 20% online . Upsetting and frustrating to see how they ruined this classic game mode .

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    1. The rate Trey's going, BO3 won't even have Zombies. They're slowing down. WaW, they were evolving fast. BO1, they slowed down. Here's BO2 - big promises, nothing offered. Next game, Treyarch'll be running for President, and we won't even get a game disc.

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  24. Its so crazy that a bunch of fans have so many creative ideas.. i wish that one time a company will involve fans about ideas , with some sort of suggestion box on there website or something.. the Lava it would be cool but its on every part of the map... if you get left at the diner,, fuck you cant run to the next zone because of the lake of lava. same with barn amd power, dont get left behind cause your team wont be able to get back to help.. oh yeah then you have to wait for the bus to come back,, but wait there is not cool weapons on the walls. lets not forget the perks are spread across all 5 zones. and jugg is in the 5 one.. every one knew you had till about level 6-8 to get jug on call of the dead or you were fucked.. if your good you might survive till level 6 w/o it. both doors open when you buy one theres some windows that you cant board up, there is absolutely no place to camp and hold your ground. you can hold only one item that you build!!! they really fucked zombies up i can only pray that nuke town is at least better.. God i hope they make LEFT 4 DEAD 3.. this game is just not fun and im gonna try to play multi, but you know whats alerady happened.. some lame kids have already mastered it and have all the bad ass weapons while ill be stuck on the shitty start weapons............

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    1. You can tell which developers actually play their own games. DICE's employees play Battlefield, that's why the game's amazing to begin with, and why it keeps getting better over time.

      Call of Duty's something else entirely. Treyarch and Infinity Ward would both have to either admit they haven't played CoD in a few years, or they don't listen to the players, or if they do... they don't care.

      In WaW, they gave what they promised. BO1 was lacking, having barely evolved. BO2, they promised a revolution and gave us almost nothing. BO3 probably won't even have Zombies at this rate.

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  25. Great ideas.....but very dissapointed in treyarch!~!!!! WTF is this?

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  26. I totally agree.. I'm just a kid but I gotta say that BO2 really sucked for zombies. I played zombies all the time with my dad and friends, and was super excited just for the zombies, but I'm completely disappointed. I thought that there must have been at least 15 zombie maps since they were so small, but no. There was just 4. I hate the Tranzit game mode, I hate the survival mode on it (since the maps are practically 10 meters wide), and I hate the Grief mode. Me and my dad were so excited for this game, but once I played it for 30 minutes I almost cried. Activision must be retarted.

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    1. I feel exactly the same way. As does everyone here apparently. Don't care for Tranzit. Don't care for Grief. Hate the few, cramped maps. Not really any new, interesting weapons or features. Wtf!
      It's apparent from this blog post/discussion that they really dropped the ball in appealing to a lot of hardcore zombie fans.

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  27. Huge step backwards for zombies. I'm so disappointed.

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  28. I think they should release all maps on blackops:2 . Just say your sorry for making a mockery of zombies .

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  29. Yup everything has already been said im just one more completely pissed off and disappointed zombies fanatic

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  30. I did Google black ops 2 zombies sucks in hopes of someone finding something I missed that would open up these tiny maps or making playing it actually fun. Love the suggestions, I have said some similar things! Shared your article, hope Treyarch sees it!

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  31. Let me sum up all of these posts....
    1. Zombie fan plays the game.
    2. Zombie fan fails at game due to not understanding the concept and quits.
    3. Zombie fan that does understand the concept rages that the maps are small but still fails to realize that all the maps combined IS the map. Each part is just a starting place.
    4. Zombie fan says the game sucks and looks on the internet to see if others feel the same way.
    5. Zombie fan finds a blog that says exactly what they typed on the internet (I thought that part was funny)

    It will apparently take a little bit more time for them to get more maps/ barricade's /everything that they promised us. With that being said that brings me to my point that you guys can agree with me on... My problem is not with the game itself but with the company. I like the zombies and the map/weapons they have in this but we need the things that they told us we would get, NOW instead of later. Otherwise we just get bored with playing the same map. We bought this game under false pretenses believing that we would get the things they told us we would right out the box but instead we have to wait and pay for it later. We shouldn't have to pay extra for map packs that should have been in it from day one.
    Its not like Treyarch is hurting on money and had to wait for everyone to buy the game in order for them to put more stuff in. They made over $500,000,000 in a 24 hour period with this game(that's ridiculous !). The last games were around the same.
    I GUARANTEE they have most of what we are all screaming for already created, they are just greedy and want to make us buy everything in parts so its more money in their pockets. Once they get their money and give us what they promised I believe most will change their opinion and it wont seem so weak which is wrong.
    The game its self is good in my opinion but it would be much better once we get everything added to it.

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    1. In which case, Treyarch's 'concept' was shit. No point to a game that isn't fun, or a large map feeling asphyxiated.

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    2. The concept is great, They just haven't put everything in that they were suppose to out the box.

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    3. It's great when all of its components are present, yes. Until then, the only concept I see here is maximum revenue for minimum effort.

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  32. Guys. There are ten million things they could've made the game better: like if you have lots of money, you should be able to keep on Buying ammo for your gun off the wall so you can deal with harder zombie levels with more ammo. Also make the pack - a - fuckable machine multi upgrade. The levels keep increasing so you should be able to pack a fuck your gun many tunes. Also, give us more stuff to spend money on!!! I hope gayarch is trading this. Someone please send them this link. Bring back the thunder gun. Let us buy reporter rides. What happened to teleporter for Christs sake. Let us spend money on opening more doors or a really expensive awesome gun. By the way, the wondergun was a huge fail. One round lol. Might as well call it molestation and sticking it to your customers that pay for you jokers.

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  33. Wonderful article. Of course I had to Google the phrase "Black Ops 2 zombies sucks" to find this here page and I'm glad I did. Fuck, man. I was so ecstatic about BO2 zombies with all that they were showing us and then we get this? You get what you pay for but shit, if I knew it was this I wouldn't have paid for it. These maps are an utter disappointment. I've played and gotten to a decent round on all the maps but I just can't compel myself to get 'hooked' on them like I could with Black Ops 1. I was expecting bigger, more interesting, and groundbreaking for the whole zombies gameplay. And what the fuck is up with the Mystery Box weapons? "Oh here, take all these pistols, semi-auto's, snipers, explosives, and burst fire weapons".. C'mon! Not to mention the cracks that scorch fire even when there's no fire coming out is an extreme annoyance. What a letdown this game was. I just like the commenter above do expect it to 'get better' with future DLC release but of course you have to pay... Sneaky, greedy bastards.

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  34. who knew we saw the entire map in the trailer. what bullshit. biggest waste of money in a long time

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  35. So Fucking True. 6 total doors in all 3 maps, yet on Kino Der Toten, there was EIGHT doors. That's more on one map then on all three of these pieces of shit.

    I understand that they like the small maps for tranzit mode, but at least fucking include a grand map, like Der Riese, Kino, Ascension, Moon. Large, awesome maps like that, they just fucking ditched, so you would be bored in 10 seconds.

    The one map doesnt even have perks, like what the fuck is this? I cannot believe I wasted $60 for complete shit.

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  36. COBALT: there are WAY more than 3 maps lol, those are just a small portion of the BIG MAP which is 10x bigger than the largest map on black ops 1. 99.9% of people i play with suck DICK, so many noobs like you who dont know what to do, i am ranked 15th in the world and there are only a few thousand people in the world over level 25. Millions of people bought this game and only a few 1000 can get over 25? No wonder it's hard for me to find anyone good to play a game with, so many n00bs saturating the servers. Go play multiplayer, us real zombie players dont want you here.

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    1. Let's see how far that leaderboard rank gets you on a resume.

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    2. nothing but a weak one liner, just like i thought. lol? lets see how far anyones hobby gets them on a resume, does anyone put golfing, knitting, video games or other unrelated hobbies on their resume? nice try though fagbalt.

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    3. No, but your leaderboard stats sound like some serious shyt, man. Since they're so important that you've resorted to profanely belittling others, I figured it wasn't a 'hobby' to you. Sounds like a life aspiration. Resume material. Get it now?

      "Go play multiplayer, us real zombie players dont want you here."

      What are you, a badass? Better watch myself, or I might have to... quit my hobby. Oh no.

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    4. you think i need an important reason to profanely belittle you? wrong! And yes, i get your weak joke, i guess you dont understand how weak it was. You think Treyarch gives a fuck what your whiny ass has to say about their game? They achieved a billion dollar franchise without your help, why do you think they want it now?

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  37. ^^^and for the record, i googled "black ops 2 why does everyone suck?" to get here, so fuck you noobs, you suck cause you cant play and you cant play cause you suck, aint goin no where in that loop.

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  38. The game is ridiculous. BLOPS 2 Zombies was created to get more people from MP involved. The core Zombies fans got the shaft. I can wait it out until new maps drop, but for Christ's sake enable fucking lobby leader board stats. So many fucking noobs are playing now. There is no way to avoid them. If you play in custom, it won't save your stats. If a noob quits or someone gets disconnected, your round stats don't update. That's fucking inexcusable. Treyarch is making everyone suffer because of this shit. What's the point of playing for 3 hours and receiving no credit for it because some little cunt rag kept dying and finally quit? On a side note: Thanks for waiting a few hours before release to announce the "exclusive" Nuketown Zombies would be included free with the season pass. I wasted $20 on the H.E. for a couple of fucking coins that I didn't want in the first place. FKN Greedy Cocksmokers!

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    2. but you in a way make the point on why treyarch wont change zombies, enough people just let treyarch feed the bullshit that they have no need to invest money in being good, so they just spoonfeed people dog crap until enough of us decide that its been enough, but for now they got everyone who didnt like zombies into it, and, like you said, sucks for us zombies fans who were expecting soemthing good and innovative. not bob the builder zombie edition

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    3. ^ This guy, +1.

      I've been trying to tell people, it's not entirely Trey/IW's fault, but also in part the consumers giving them a reason to re-release the same shit every year. Then they bitch about it and wonder why it's the same; start by boycotting the franchise and soon they'll have no choice but to improve. Even then it may be too late, it's hard to play (let alone buy) a game you honestly believe's the result of corporate greed, even if the game was an honest attempt at quality for the cash you dropped on it. Activision probably knows this is a spiraling kamikaze, but who cares; if CoD dies because of it, they'll use all that cash to spawn another great franchise, then ruin it the same way, because they know players will always remember a series for what it used to be, thus it becomes a sellout maximizing revenue for minimal expense. Pretty fucked up, because entertainment's practically as necessary as food, air, etc. and we're losing money over false promises all the same.

      But as I keep saying, at least it's only a game, and there are always better alternatives - BF3, anyone. It's just sad to see what Zombies was, and now what it's become. I think it's time to let it die. It'll live on in our memories, and fans can continue to mod it as they please, but any smart consumer's going to cut connections with Activision's business at this point if they haven't already.

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  39. Here is the real problem ...

    There is no real competition between companies in the industry ... ownership of all the main studios resolve back to the same few companies. Any startups that produce anything near cool are simply made offers they cannot refuse and are swallowed up into publishing houses like EA.

    EA (for example) is not a software developer, its a essentially a marketer and their main job is to hype up the latest offering of the moment. Customers may be lucky enough that its not too bad an offering at the time but this is the exception rather than the rule today.

    There was a point when EA actually made Battlefield 2 unplayable for vast majorities of their "clients" when they released patch 1.3. Loads of people complained but ultimately all that happened is that there was no choice but to wait for the next patch to be released.

    These large companies do not give a single fuck about anything except maximizing their profits for their executive management. (Read about pay, conditions and daily life of workers in any of these major studios and the same sad tales are revealed).

    This is a global phenomenon and occurs in a variety of industries, not least gaming.

    We all need to start waking up to the way that the "importance of the bottom line" is a fallacy and brings nothing creative or innovative or good into the world. (This is especially true when money itself is not backed by gold but is fiat based).

    This may seem a little off topic but if you really want to change the situation, you need to realize that treyarch etc are merely a symptom and not so much the cause of the problem.

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  40. HAHAHAHA i cant believe how many idiots in the comment section ACTUALLY think there are only 3 small maps? fucking retards dont even realize what they are missing, cant see the forest through the trees eh? please sell your copy of black ops 2 to someone else who is competent enough to understand what is going on.

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    1. Elucidate. I'm clearly not as intelligent as you.

      To us, 'three small maps' embodies our experiences playing classic Survival mode. Tranzit, from what I'm getting, is barely different. It's like a single match where the map cycles periodically through four remarkably-small zones to kill zombies in. You might argue, "It's really just one big map!" But to us, it's too limiting to feel that way.

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  41. I was playing tonight and i noticed a new zombie clinging to a bus window. Here the problem, the bus glitches and does not let a player enter the bus at the third stop.
    So, if a player wants to kill the new zombie they lose the game and get left outside, and its impossible to cross the lava after the bus leaves. It would seem no one at Treyarch tested the zombie mode before releasing the game and making 400m opening day. Sad Treyarch Sad!

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    1. You can tell which devs just make the games, and which ones actually play it. I think Trey and IW are probably still playing the golden CoD4 and WaW and forgetting this is almost 2013 now.

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  42. black ops 2 pack a punch in the lava fucking stupid .... They need to lay off the crack or whatever drug they are shooting up with .

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  43. Why can't you knife the cocksuckers when they're in the windows!fuck!
    my screen is always on fire! why! what do I have to do? jump all over the fucking place.
    black ops 2 zombies suck ass!
    only zombies nuketown looks alright, but it was only for the hardended package...FUCK!

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    1. I probably should've mentioned the knifing through the windows. Forgot about that little annoyance. It becomes moot later on when knifing's pointless, but still...

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    2. Another step backwards and they seem to of had a meeting and thought, let's think of lots of annoying things we can put in the game

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  44. I googled "black ops 2 zombies small maps". Nazis is a bit of a let down as the maps are way too small. If you get left behind by the bus - thats it for @10 minutes whilst you wait for it to come back. The lava effect which sets you on fire all the time is just plain annoying as it obfuscates the screen. I think they've just tried to be too clever and have lost what mad NZ fun i.e. opening up new areas of the map whilst surviving. I think Der Reise is the best map of the NZ series.

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  45. 100% truth. Im selling this piece of craps game.

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  46. Me too being a fanatic of the zombies game from black ops i have every map played every map so much i know everything about them guns on the map, location of mystery boxes pap machine wall guns easter eggs etc but when i got Black Ops 2 i was expecting such fun that i would skip school to play but when i played it i got disappointed but kept trying... i then found out that treyarchs intention was to make zombies harder because the first one was too easy as you progressed levels quickly they banished all the fun elements of the game to make it a challenge but wheres the fun??? Challenging is good but if its not fun its just mechanical this is the first ever CoD game i brought as i had every other one given to me and im just going to wait until the map packs come out and i miss richotfen dempsey takeo and nikolai their comments made the game have life now we got the Central Intelligence Agency trying to kill zombies.... i think that this spinoff is in deep water and if the necessary elements arent reincorporated soon the game will die

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    1. Treyarch apparently was overheard recently stating they didn't care about fun factor anymore and was more concerned with competition. No surprise: their fanbase is comprised of players who've nothing more important to center their lives on. CoD isn't a game anymore, it's a race to prove whose dick spans the most inches. Treyarch's building hype behind this mindset by padding the competitive facet of the franchise... It's supposed to make a 'mere game' feel important and upstanding, like a career option. "Oh man, this release is serious shit, need to buy this to prove I'm worth the oxygen I breathe."

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  47. Wow, can't believe I fell for Black ops 2 zombies, to be honest, the map was terrible, 3 of the each maps were so fucking small that there is no space to get off the fire that you keep being burned, after 30 minutes of playing, I felt like things were missing and I felt like if I was in the map Nacht der untoten or Der Reize, but everything was blinding. I thought Treyarch would make better maps, I honestly thought the maps from BO1 were soo much better and bigger then each of the one. And to be honest, I thought it was going to have Zombies Nuke town in it, but instead I didn't order anything at all, just plain old Nuketown. By the way, the weapons are boring, I wish they could of put in more weapons like 12 instead of 8. The maps of the multiplayer should of been bigger, fuck I want to sell it.

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    1. They really fucked up the spectrum of weaponry you could obtain, didn't they... Looks like I'm not the only one who felt like I'd explored the whole random box after about ten rolls.

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  48. I think the new zombies took out too much and basically screwed us who enjoyed normal survival mode and not tranzit. By the way Cobalt, you didn't realize the new announcer is Richtofen? In Moon, him and Samantha switched places.

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    1. I didn't play the Moon. But it does sound like Richtofen.

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  49. I see some uber dork's comments like "you n00bs I can can get to round so and so and you suxx0rz blah blah blah!" Well, not everyone is a newb - I played the crap out of previous zombies and loved them all. They were all so different and offered different cool things on every map. The characters you played were funny and interesting, and then you had the whole Richtofen journey throughout all of the maps. But what was fun about them is if you played with some newbs, you could still have fun, hunker down in a spot and kill zombies until you die. Or there were always spots where you could round them all up into a big horde and turn them all into feet and arms with the Zeus Cannon. It seems like the deliberately changed the game because of these facts and are forcing us to play in another way. But why break something that's not broken? I don't wanna play Tranzit and deal with annoying crap - I want to do what you do when you play zombies: survive as long as you can (and play through some story too like I said earlier with Richtofen).
    To the uber dorks - so you were one of the few people who enjoyed and make it through this mode of zombies. Good for you - doesn't mean the majority of zombies veterans are newbs for hating this piece of crap "zombies" (if you can call it that anymore) mode that was destroyed by Treyarch...

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    1. They inflate the importance of game stats to feed a latent insecurity their lives are centered on something meaningless. What they really want is acceptance because they're lonely. They feel like everyone else is superior to them, so they reflect a deficit in self-esteem by getting defensive over who's 'worth more' as determined by a simple game stat. They'll find any reason to bring it into a discussion - I mean, why do you think they frequently correlate fun factor with skill as proportionate values, even though any level-headed person knows this is entirely false...

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  50. BO2 Christmas Noob here, and I arrived here after googling "black ops 2 zombies sucks." I'm satisfied with the multiplayer, but zombies was a real disappointment. After playing a few minutes of campaign to see what the new game was all about, I switched to zombies. Within about two minutes, I was saying to myself "what the fuck." If they implemented just a handful of your suggestions, things would be much better. As others have noted, they probably have plenty of upgrades in mind, they're just waiting to sell them one by one as DLC.

    Guess I'll head back to Black Ops 1 zombies where both the maps and players are better.

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    1. Remember the days before online gaming when companies didn't have patches to fall back on? Every game had to be sold completed right out of the case.

      Now they entice players to spend $60 on a half-finished coil of shit, and the rest of the chunks come tumbling out with piece-by-piece map packs running some $15 each and a paid subscription system called 'CoD ELITE' in IW's/Trey's case. In the end you've paid $105 on a still-incomplete game by the time they finish supporting it, because they don't want fully-satisfied players, they want players juuuust satisfied enough to keep the game, but still looking forward to (paid) updates to make it more interesting.

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  51. treyarch developers seriously deserve to fking burn in hell i seriously feel like pucnching every single one of them in the face for making this piece of crap. why did they make only ONE MAP? MW3 survival had 16 maps for fksk, why do they had to fking divide the maps and make it so fking difficult to travel around the map, with a stupid monster crawling no yuo and you cant see anything, why make it so hard to get the fking perks? then EVERY SINGLE ONLINE GAME i get into, i only make it to 9 round max. and always the last one to sruvive, cuz NO one can play it and i keep loosing like 2000 points for EVERYBODY that dies? wht kind fuking game is this? how worse can it get? why do they just keep making games for money, they think they are being "creative"? why arent there fucking weapons on the area where the juggernaug is? i fking lost there because of that, lack of ammo. the developers just dont give a fuck if you have ammo, or have perks or anything, theyre just greedy priks, treyarch really needs to see everything you wrote, they just keep making zombies worse and worse

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  52. I agree with everything you said. Sometimes with the additions of what Treyarch apparently feels is "creative," I wonder if the development team took some blows to the cranium. I play with a select group of local friends, and I read your 14 points to them to see how many we also thought of over the years. We share 10 of them. Perhaps Treyarch should hire your talents, as opposed to the monkeys at their computers now. It's good to know we aren't the only ones who think Zombies is strangling itself to death while Treyarch masturbates to our brand loyalty and high hopes. Sigh.

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  53. I would have to say it only took me five mins on nuketown to realize this version of zombies sucks. Whats most annoying is the characters. The girl I just want to drop kick. Really stupid how the maps are shitty small and fuckin flames that bring me down. Idk man that girl tho she's annoying as fuck

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  54. Hello, it is unfortunate that our secret fraternity have become what most people now use as there aim of getting money, I would say sorry to those who have falling to the once who claim of being an agent of our secret fraternity called Illuminati, any Illuminati member who doesn't show you his or her identity card is a fake and besides avoid those claiming a real agent on facebook there is no real agent on facebook due to the issue of fraudulent. The Illuminati is mainly from Egypt and Kenya, and note that our present head office is now in USA, it is no longer in UK again due to the fraudulent that are now existing there. there are only five agent which was recently send to USA to establish the church of Lucifer over here. And the other thing is that we the real Illuminati are scarce and very have to identify , you can only identify us with our email address and our head office Whatsapp number which is +1(332)900-2499, and our email ID which normally include "0666" on it, and please for those who haven't yet be scammed and are willing to join, please be careful cos there are alot of fraudsters and so many imposter now who claims they are real. So now I will want those who are interested to hit this email address: greatilluminati0666@gmail.com , for the link on how to join our fraternity or hit us a message on our whatsapp with this number +13329002499 , for quick conversation on how to start. And there are still alot of fraudsters on whatsapp now and please you shouldn't add anyone on facebook or email any how, make sure you are terrified with it before you make any attempt, so be careful and also please beware of fraudsters..

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